Successful digital initiatives are rooted in an understanding of user characteristics, needs and challenges. User-centered design, also referred to as design thinking or human-centered design, starts with getting to know the people you are designing for through conversation, observation and co-creation. User testing with end-users should therefore always be a priority for projects developing open […]
BOOKS THAT CHILDREN CAN READ: DECODABLE BOOKS AND BOOK LEVELING
In many countries, children often have little or no exposure to print prior to entering school.They are eager to learn, but they may have limited vocabulary and the language of instruction frequently is not their mother tongue. For these children, learning to read is an enormous challenge. They will learn to read only if the instruction and materials are designed for their level of skillsupon entry. Materials that support and engage children during classroom teaching play a key role in ensuring that they learn to read. Like quality instruction, appropriate materials are fundamental to effective student learning. They also provide a superior learning experience for young childre
Best Practices in Fair Use for Open Educational Resources
This document is intended to support authors, teachers, professors, librarians, and all open educators in evaluating when and how they can incorporate third party copyright materials into Open Educational Resources to meet their pedagogical goals.